The writeup of the K'Vort class is designed to be used during Star Trek: Next Generation episodes and after but with small modifications, can be used for use during Star Trek Movie period
The K'Vort class Bird of Prey looks much like an upscaled version of the B'Rel class scoutship but is actual far more than that. The weapon systems are far different and the ship is expected to perform a different role. Where the B'Rel is designed as a scout ship, the K'Vort class is a cruiser design. The K'Vort class is huge and is longer than the Klingon Vorcha class cruiser and the Federation Excelsior class starship. These ships and the Vor'Cha class heavy cruisers make up the bulk of the Klingon capital ship forces.
Likes it smaller cousin and virtually all Klingon ships, the K'Vort class cruiser is equipped with a cloaking device. This enables the ship to make surprise attacks against the ships of many other forces. For weaponry, the ship has two photon torpedo launchers which makes the ship relatively lightly armed in the missile weapon area but has a very heavy energy weapon layout. Where the pulse disruptors are carried on the B'Rel class bird of prey, the K'Vort mounts mega-disrupter cannons. These cannons inflict incredible damage to targets that are hit and have far better range than the pulse disrupters but are far to large to be mounted on a ship as small as the B'Rell. To support these, the K'Vort carries more disrupter cannons along the hull.
This design is written to be able to interact with modified phase world rules. See Revised Starship Rules for Phase World for more details. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World. Warp speeds are far slower than the FTL speeds for Phase World but they are very close to those from the original series and Star Trek: The Next Generation Technical Manual. Also, a note on the mass of starships. The original sources indicated much smaller masses for starships than Star Trek: Deep Space Nine Technical Manual does and where possible, both masses are listed for the gamers to choose which one seems most appropriate.
Model Type: K'Vort class Bird of Prey
Class: Cruiser (would be classified as a Battlecruiser due to
size in Phase World)
Crew: 1000 personnel standard
Troops: 500 Marines, 120 fighter and Shuttle pilots (Ship can
carry 250 Passengers in place of marines)
Vehicles:
Fighter Compliment:
60 | Ku'Rist Warp Fighters. |
8 | Assault Shuttles | |
8 | Standard Shuttles |
M.D.C. By Location:
Mega-Disruptors: | 2,000 each | |
Siege Disruptor Cannons (6 banks of 2 each): | 800 each bank | |
Photon Torpedo Launchers (2): | 1,200 | |
[1] Main Body: | 90,000 | |
Warp Nacelles (2): | 30,000 each | |
Impulse Engines: | 15,000 | |
[2] Bridge Support Structure | 20,000 | |
[2] Primary Bridge: | 30,000 | |
[2] Auxiliary Bridge (Also used as Flag Bridge): | 30,000 | |
[3] Variable Force Field: | 8,000 per side (48,000 total) |
Notes:
[1] Depleting the MDC of the main body will put the Bird of Prey out
of commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[2] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship does have an auxiliary
bridge. Even if both of the bridges is destroyed, the ship can still be
piloted from engineering but ship is -3 to dodge and all weapon systems
will be at local control. Weapon hits near the bridges that do not penetrate
the ships integrity can injure crew members on or near the bridge. Destruction
of the support structure of the bridge will remove the bridge section from
the rest of the ship. The auxiliary bridge is buried in the main section
of the ship and is not effected.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (2,400 MDC) per melee round.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 0.8 percent of light per melee round.
As an alternative, the starship can reach .99 of the speed of light
but is normally restricted to slower speeds so that starship is not effected
severely by time attenuation that occurs at the higher sublight speeds.
Atmospheric Propulsion: Maximum speed is Mach 8 using impulse
engine. Due to starship having gravitic propulsion systems, starship can
enter and leave the atmosphere but the ship is too large to land
Stardrive: Uses a warp engine that allow ship to travel at Warp
Factor 5 on cruise (0.024 light years per hour), Warp Factor 8 Flank (0.11
Light Years per hour), and Warp Factor 9.6 Emergency (0.22 Light Years
per Hour). Speed is calculate using a formula designed to emulate Star
Trek: Next Generation speeds. These speeds are very slow when compared
to Phase World ship, so if used in that universe, they could be increased
enough to operate within Three Galaxy speeds but should not exceed them.
Maximum Range: Effectively Unlimited by either Drive system.
Ship carries about one year worth of supplies on board.
Statistical Data:
Length: 2,225.6 feet (678.36 meters)
Height: 1,390.15 feet (423.72 meters)
Width: 2,561.1 feet (780.62 meters)
Mass: 1,890,000 metric tons (Deep Space Nine: Technical Manual)
Power System: Anti Matter with 5 year life span. Ship normally
only goes 2 years between the ship being refueling.
Cargo: Cargo holds are scattered about the ship that allows
for carrying up to 20000 tons of Cargo in addition to standard compliment
of supplies and ammunition.
Market Cost: 5.5 billion credits to construct.
Weapon Systems:
[ Phase World™, Kreeghor™, and CAF™, are trademarks owed by Kevin Siembieda and Palladium Books, Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books, Inc. ]
[ Star Trek is copyright © Paramount Pictures ]
Parts of Technical information are from Star Trek: Deep Space Nine Technical Manual (Mostly Ship Sizes).
CGI of Ship by Andrew Hodges. More of his CGI pictures of Star Trek Ships at Devil World 6
By Kitsune (E-Mail Kitsune).
I would like to recognize Henning Rogge as giving assistance with the revision of the Star Trek starships.
Rifts Conversion Copyright © 1998, 1999, and 2000, Kitsune. All rights reserved.